バージョン0.221の更新内容を発表

Coroner's Blogにて次のバージョン0.221の更新内容が公開されました。発表されてまだ5日しか経っていませんが、かなりの修正が施されています。以下は更新の内容です。

  • Fixed random spawn point selection, now select spawnpoint farthest from all enemies
  • Shotguns no longer clear lean ability
  • Fixed erratic overly fast sprint (about 29% too fast), now it is TCE 049b sprinting speed (between Arma2 and Insurgency)
  • Increased sprint acceleration
  • Increased standard (run) speed by 10% (now comparable to Americas Army 3)
  • Fixed shared ammo between Uzi and Glock
  • Fixed lighting origin for first person gun
  • Changed reference aspect ratio for fov to 16:10 resulting in larger fov's for 4:3 mode
  • Added ability to moderately adjust fov (cg_fovMode 0, 1, 2): 70, 75 (default), 80 @16:10 (requires respawn to take effect)
  • Added fov adjustment to UI
  • Removed some references to TC:Elite from UI
  • Fixed dead client issues with team name display and compass
  • Removed bendable ability and enabled leaning for all players
  • Removed high-grade ammo and pain killer without replacement
  • Tweaked PPMM turning speeds for more consistency, now always 480 degs/sec (120 for prone) in the frontal +- 60 degs
  • Increased PPMM turning speed by 10%, 7% for crouch, unchanged for prone
  • Fixed missing world models and/or skins for SPAS 12, M3S90, SG-552+Eotech, Glock 18

コメント

ユーザー akai_inu の写真

修正速度が半端じゃないですね。これならすぐにβまで行ってくれるだろうか・・・早くOBJがしたいです(・ω・´)

ユーザー sorah の写真

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