リリースノート

2011-04-30 Ver.0.223

  • Removed far sound console spam
  • Fixed floating gun/hands during FP death animation
  • Suppressed fire, knife and grenades do not appear on radar anymore
  • Increased PPMM turning speed for stand and crouch (+33% and +50%)
  • Increased team name distance and appearance of team names near removed bodies
  • MP9 and Miniuzi now start with three clips
  • Health regeneration now starts with 3 sec delay after last inflicted damage
  • Adjusted position of FP single-handed weapons to appear a bit bigger
  • Adjusted position of FP two-handed weapons to be a bit lower and closer in shouldered position
  • Improved AABB movement code to better slide around corners where players otherwise got easily stuck
  • Faster return from freelook excursion, increased return speed by 80%
  • Decreased erratic M3S90 and SPAS12 range by 33% and damage by 10%
  • Decreased M590C damage by 10%
  • Decreased Desert Eagle damage by 17% and increased range by 25%
  • Increased .45 sidearm range by 25%
  • Increased .45 damage by 10%
  • Decreased 7.62mm sniper damage by 17%
  • Increased MP9 and MiniUzi range by 33%
  • Fixed lean bug (third-person and first-person animation were vastly off for left leaning)
  • g_leanmode is now cheat protected
  • Removed ETish camera shake near explosions
  • Removed reference to TC:E from escape menu
  • Changed health regeneration to only recover to certain levels after taking damage (80%, 64%, 50%)
  • Added perk for 25% faster reloading
  • Reworked Body perk group to represent different levels of body armor
  • Renamed Runner perk to Lightweight, replacing regular flak vest by an improved one (faster run and sprint)
  • Added Protected perk, lowering body damage by 10%
  • Changed Freeclimber perk into Tank perk, lowering body damage by 20% and decreasing movement speeds by 10%
  • Commando perk now also offers ledge grabbbing ability
  • Reintroduced High-grade Ammo perk which now slighly increases the range (reducing falloff effects) and exchanges 00 buckshot against shotgun slugs
  • Mossberg 590 Compact now holds 5 rounds
  • Replaced Beretta 92 by Wilson Combat CQB
  • Replaced Glock 21 by H&K USP 40
  • Replaced old TCE Desert Eagle model
  • Added sawn-off double barreled shotgun aka Shorty (+ akimbo)
  • Aiming down the sight of the right weapon during akimbo
  • Reduced akimbo spread
  • Reworked USP 40 akimbo anim
  • Fixed missing recoil during free look
  • Made toggle aiming optional (default enabled)
  • Added toggle sprint option (COD4-like)
  • Increased gravity to shorten jump length
  • Slightly increased weapon size/bulk effects on speed (from +-5% to +-7.5%)
  • Halved minimum spread for sidearms
  • Replaced ETish horse-like landing sound

2011-04-10 Ver.0.222

  • Finally fixed spawn point selection
  • Improved body removal
  • Fixed edge of blood screen shader visible at wide fov setting
  • Added first person death animation and effect (no more jumping to third person after death)
  • Increased more sprint bobbing
  • Increased footstep noise during sprint by 3 dB
  • Slightly lowered weapon sounds to avoid clipping
  • Increased bullet flyby and body impact sounds
  • Improved handling of audio events, fire sounds are now transmitted to clients independent of PVS

2011-04-07 Ver.0.221

  • Fixed random spawn point selection, now select spawnpoint farthest from all enemies
  • Shotguns no longer clear lean ability
  • Fixed erratic overly fast sprint (about 29% too fast), now it is TCE 049b sprinting speed (between Arma2 and Insurgency)
  • Increased sprint acceleration
  • Increased standard (run) speed by 10% (now comparable to Americas Army 3)
  • Fixed shared ammo between Uzi and Glock
  • Fixed lighting origin for first person gun
  • Changed reference aspect ratio for fov to 16:10 resulting in larger fov's for 4:3 mode
  • Added ability to moderately adjust fov (cg_fovMode 0, 1, 2): 70, 75 (default), 80 @16:10 (requires respawn to take effect)
  • Added fov adjustment to UI
  • Removed some references to TC:Elite from UI
  • Fixed dead client issues with team name display and compass
  • Removed bendable ability and enabled leaning for all players
  • Removed high-grade ammo and pain killer without replacement
  • Tweaked PPMM turning speeds for more consistency, now always 480 degs/sec (120 for prone) in the frontal +- 60 degs
  • Increased PPMM turning speed by 10%, 7% for crouch, unchanged for prone
  • Fixed missing world models and/or skins for SPAS 12, M3S90, SG-552+Eotech, Glock 18

2011-03-11 Ver.0.22 Hot Fix

Fix Linux running trouble.

2011-03-11 Ver.0.22

First public alpha Release.